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    You know that something has become mainstream when people have a lot to say about it. Just like any activity, online gaming has had its share of caveats. For instance, a man from Hawaii sued an online game publisher, for allegedly causing him to lose 20,000 hours of his life. You see, the majority of online gamers are full-time employees and so lose a lot of their time just to succeed in the online games they play.

    Apart from such risks, online gamers also face other threats. Yes, you read that right. There exists a comprehensive cybercrime ecosystem that specifically targets online gamers. Though this may not be as common as targeting online bank users, the cybercriminals’ end goal remains the same—to make money at someone else’s expense.

    If you’re interested to know how all of these adds up, read Lion Gu’s research paper on the dark side of online gaming, something you probably should be aware of, as online gaming has just become mainstream.

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